AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Africa Q4 2021
Explore the performance trends of the top 5 educational games on Android in Africa during Q4 2021, including download numbers, revenue, and active users.
In Q4 2021, the top 5 educational games on Android in Africa showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends:
Toca Boca World saw a significant increase in weekly revenue, peaking at around $5.7K in the week of December 20. Weekly downloads started at 28.2K in late September and saw a dip mid-quarter, reaching a low of 15.5K in late November before climbing back to 32K by the end of December. The app's active user base also grew steadily from 155.7K to 205.6K throughout the quarter.
Сказбука игры для малышей 3-6 experienced fluctuations in its weekly revenue, peaking at $346 in mid-October and later stabilizing around $160 by the end of December. Downloads had a notable drop from 1.8K in late September to just 262 in late October, but saw a slight recovery to 591 by the end of December. Active users decreased from 3.8K to around 1.8K over the quarter.
World of Peppa Pig: Kids Games maintained a relatively steady revenue stream, peaking at $194 in mid-December. Downloads were fairly consistent, with a slight increase from 2.4K in late September to 3K by the end of December. The app's active users fluctuated, ending the quarter with an increase from 10K to 10.3K.
Hexa Network showed a gradual increase in revenue, reaching a peak of $213 in late November. The app's downloads surged early in the quarter, peaking at 7.5K in mid-October before gradually declining to 1.3K by the end of December.
LEGO® DUPLO® WORLD saw its weekly revenue peak at $210 in late September, with a notable dip to $47 in early November before stabilizing around $101 by the end of December. Downloads experienced a significant spike in mid-November at 14.7K, before settling down to 1.7K by the end of December. Active users fluctuated, peaking at 19.3K in mid-November and ending the quarter at around 8.5K.
Overall, these trends highlight the dynamic performance of educational games on the Android platform in Africa during Q4 2021. For more in-depth insights, visit Sensor Tower.